Speed, Precision, and Inner Power: Why Play a Monk in D&D
Ever wanted to punch a demon in the face, run up walls, and deflect arrows with your bare hands? The Monk is your path to spiritual mastery and martial perfection. Channeling ki to move faster than the eye can see, strike with stunning force, and transcend the limits of the body, Monks are living weapons—disciplined, deadly, and serene in the storm. Whether you’re a calm ascetic or a wandering warrior-philosopher, the Monk lets you harness your inner power to reshape the battlefield with nothing but focus and fists.
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Artemisia was raised in a monastic order dedicated to Bane, the god of Tyranny, near the port city of Tyrosh, where she trained to be a spy, assassin, and servant of the dark god. A natural talent, she quickly rose through the ranks, becoming a feared poisoner and assassin, executing those deemed unworthy by her Order. Tasked with recovering the legendary Black Dagger of Bane, she travels the world, seeking the powerful weapon and spreading Bane's influence by setting up cults while fulfilling contracts to eliminate those who stand in the way of power.
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Wood Elf Way of the Open Hand Monk
Mindartis, born in the forests near the ruined city of Zara, spent his life in a monastic temple dedicated to Torm, the god of courage and self-sacrifice, where he meditated and helped those in need. His order served as judges, priests, and defenders of justice, but eight years ago, they were destroyed by a band of Drow from the Underdark. Now a wandering ascetic, Mindartis travels the world, seeking to restore justice, offer aid to the downtrodden, and live a virtuous life, despite his occasional fondness for wine.