Strike from the Shadows, Live by Your Wits: Why Play a Rogue in D&D

Craving cunning over brute force? The Rogue is a master of precision, stealth, and quick thinking—always one step ahead, and always ready to strike where it hurts most. Whether you’re a silver-tongued thief, a silent assassin, or a fast-talking trickster, Rogues thrive in the gray areas of morality and combat alike. With deadly sneak attacks, unmatched agility, and a knack for getting into (and out of) trouble, the Rogue turns every fight into a chess match—and every encounter into an opportunity. Play a Rogue, and let the world wonder how you always stay in control.


  • Rogue Thief Halfling

    Bree was born in the peaceful farming community of the High-Hills, just outside the bustling city of Aachen. While her family thrived in their rural life, Bree always yearned for adventure and culture, frequently sneaking into Aachen to experience its excitement. In her 30s, she left her family behind to seek more than a simple farming life. In Aachen, she was struck by the stark inequality between the rich and the poor, something absent in her village. Driven by a strong sense of justice and a hatred for greed, Bree began stealing from the wealthy to give to the less fortunate, hoping to make the world a little fairer. Her ultimate dream is to form her own gang, dedicated to helping the poor, and to do so, she has turned to adventuring to gain the experience and resources needed to make it happen.

  • Rogue Assassin Tiefling

    Creed Rieta was born into the violent, lawless world of Rabat, a pirate fortress and trading port. Raised in poverty, he quickly learned the skills of thievery and deception, eventually joining a criminal gang for safety and survival. His natural talent for violence led him to become an enforcer, skilled in disguise and poison-making, while completing dangerous missions like theft, spying, and assassination. As his reputation grew, so did his enemies. After his gang lost a violent turf war, Creed found himself with few allies and many foes, prompting him to leave Rabat. Now, seeking a longer life as an adventurer, he ventures out into the world to escape his past and the vengeance awaiting him.

  • Rogue Arcane Trickster High Elf

    Varis hails from Nineveh, the greatest city in the world, and was raised in a scholarly family surrounded by the finest libraries and academic minds. From a young age, he delved into archaeology, unearthing ancient ruins and discovering lost civilizations. His notable achievements include helping uncover the ancient city of Byblos and the Staff of Magnus the Wise. These discoveries have led him to a sense of dread about the decline of past civilizations, prompting him to dedicate his life to uncovering the secrets of the world while protecting civilization from those who would harm it. With a particular disdain for cults and the people of Sarnor, Varis now journeys the world in search of more ancient knowledge, aiming to one day become the Head of Archeology at Nineveh's Great Library.